Path to a Human Wizard
Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!
Requirements: Human Mystic
Quest stages
Stages: 13Stage 1 In Search of the Spirit of Flame
The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.
Quest items (goal_id)
No quest items are listed for this stage.
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Salamander of Flames
X -20352 · Y 144736 · Z -3840Source parameters
Stage 2 Key of Flame
The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame.
Quest items (goal_id)
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
The Entrance to the Ruins of Despair
X -29984 · Y 133472 · Z -3696Source parameters
Stage 3 Return to the Flame Salamander
You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair.
Quest items (goal_id)
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Flame Salamander
X -20352 · Y 144736 · Z -3840Source parameters
Stage 4 In Search of Wind Sylph
Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
Quest items (goal_id)
No quest items are listed for this stage.
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Wind Sylph
X -41452 · Y 167329 · Z -3561Source parameters
Stage 5 Silence the Noise of Lizardman
The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
Quest items (goal_id)
No quest items are listed for this stage.
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Lizardman of the Wastelands
X -45040 · Y 179909 · Z -3680Source parameters
Stage 6 Return to Wind Sylph
Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
Quest items (goal_id)
No quest items are listed for this stage.
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Wind Sylph
X -41452 · Y 167329 · Z -3561Source parameters
Stage 7 In Search of Water Undine
Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
Quest items (goal_id)
No quest items are listed for this stage.
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Water Undine
X -60672 · Y 126592 · Z -2957Source parameters
Stage 8 Destroy Water Seer
The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
Quest items (goal_id)
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Water Seer
X -58423 · Y 122785 · Z -3136Source parameters
Stage 9 Return to Undine
Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
Quest items (goal_id)
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Water Undine
X -60672 · Y 126592 · Z -2957Source parameters
Stage 10 In Search of Earth Snake
The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
Quest items (goal_id)
No quest items are listed for this stage.
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Earth Snake
X -53760 · Y 110720 · Z -3610Source parameters
Stage 11 In Search of Red Soil
The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
Quest items (goal_id)
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Fellmere Harvesting Grounds
X -63229 · Y 99756 · Z -3520Source parameters
Stage 12 Let's Return to the Earth Snake
Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
Quest items (goal_id)
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Earth Snake
X -53760 · Y 110720 · Z -3610Source parameters
Stage 13 Path to a Human Wizard
You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.
Quest items (goal_id)
No quest items are listed for this stage.
Quest starting location
Parina
X -80430 · Y 150694 · Z -3040Quest objective location
Parina
X -80430 · Y 150694 · Z -3040Source parameters