Interlude Database

Soul Crystal leveling guide

Find NPCs that level Soul Crystals. Compare stages, monster levels, absorption chances and party rules.

Stage 0

Select your current stage to find the next upgrade.

116 absorption rules
Soul Crystal stages, eligible monsters, chances and absorption sources
CrystalsMonster TypeSource
0–11–2One stage per success
Timak Orc (40)#20583
Passive15%Last HitSkill: required
0–11–2One stage per success
Nos (40)#20793
Aggressive15%Last HitSkill: required
0–11–2One stage per success
Timak Orc Archer (41)#20584
Passive9%Last HitSkill: required
0–11–2One stage per success
Blade Stakato (41)#20794
Passive15%Last HitSkill: required
0–11–2One stage per success
Light Worm (41)#20849
Aggressive15%Last HitSkill: required
0–11–2One stage per successAggressive9%Last HitSkill: required
0–11–2One stage per successPassive15%Last HitSkill: required
0–11–2One stage per successPassive15%Last HitSkill: required
0–11–2One stage per successAggressive15%Last HitSkill: required
0–21–3One stage per success
Timak Orc Shaman (44)#20587
Passive15%Last HitSkill: required
0–21–3One stage per successPassive15%Last HitSkill: required
0–21–3One stage per successPassive15%Last HitSkill: required
0–21–3One stage per successAggressive15%Last HitSkill: required
0–21–3One stage per successPassive15%Last HitSkill: required
0–21–3One stage per success
Water Giant (45)#20798
Aggressive15%Last HitSkill: required
0–21–3One stage per success
Bloody Bat (45)#20838
Passive15%Last HitSkill: required
0–21–3One stage per successAggressive15%Last HitSkill: required
0–21–3One stage per successAggressive15%Last HitSkill: required
0–21–3One stage per success
Light Bringer (46)#20848
Aggressive15%Last HitSkill: required
0–21–3One stage per successAggressive9%Last HitSkill: required
0–21–3One stage per successAggressive9%Last HitSkill: required
0–31–4One stage per successAggressive15%Last HitSkill: required
0–31–4One stage per success
Eva's Seeker (47)#20800
Passive15%Last HitSkill: required
0–31–4One stage per success
Death Flyer (47)#20840
Passive15%Last HitSkill: required
0–31–4One stage per success
Death Flyer (47)#21614
Passive9%Last HitSkill: required
0–31–4One stage per success
Death Flyer (47)#21615
Passive9%Last HitSkill: required
0–31–4One stage per successAggressive15%Last HitSkill: required
0–31–4One stage per success
Theeder Piker (48)#20801
Aggressive15%Last HitSkill: required
0–31–4One stage per success
Fiend Archer (48)#20841
Aggressive15%Last HitSkill: required
0–31–4One stage per success
Garden Guard (48)#20995
Passive15%Last HitSkill: required

How absorption works

Filter by your current crystal stage. A range such as 10–12 → 11–13 means three possible one-stage upgrades, not a jump from 10 to 13. Rates and conditions are read from the NPC XML files.

Full Party

The absorption rule applies to the participating party.

Last Hit

The character dealing the last hit is eligible. The skill flag is shown when specified in the XML.

Party One

One party member is eligible for the upgrade.

Party Random

A random number of party members can receive the upgrade.

Source: xml/data/npc, absorblist/absorb. Monster type uses aggroRange; monster levels come from these XML files. No shop or other acquisition source is inferred.